Clock changes to speed up game?

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Firecop
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Re: Clock changes to speed up game?

Post by Firecop »

This rabbit hole has gotten so deep, the rabbits are eating won tons!
Direct from the Dragon's Lair
MGB01
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Re: Clock changes to speed up game?

Post by MGB01 »

Hey in 24 hours it went from the clock to CAN ANYONE IN THIS LEAGUE KICK?!
4th&long
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Re: Clock changes to speed up game?

Post by 4th&long »

MGB01 wrote: Sat May 07, 2022 11:27 am Hey in 24 hours it went from the clock to CAN ANYONE IN THIS LEAGUE KICK?!
Mengel
MGB01
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Re: Clock changes to speed up game?

Post by MGB01 »

4th&long wrote: Sat May 07, 2022 6:17 pm
MGB01 wrote: Sat May 07, 2022 11:27 am Hey in 24 hours it went from the clock to CAN ANYONE IN THIS LEAGUE KICK?!
Mengel
6/11? Not quite
4th&long
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Re: Clock changes to speed up game?

Post by 4th&long »

MGB01 wrote: Sat May 07, 2022 6:19 pm
4th&long wrote: Sat May 07, 2022 6:17 pm
MGB01 wrote: Sat May 07, 2022 11:27 am Hey in 24 hours it went from the clock to CAN ANYONE IN THIS LEAGUE KICK?!
Mengel
6/11? Not quite
4/5 Friday night and 2/2 Xtra points - was a Good night for him. Come on man!
MGB01
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Re: Clock changes to speed up game?

Post by MGB01 »

Yeah, also says he was 2/6 going in
4th&long
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Re: Clock changes to speed up game?

Post by 4th&long »

The obvious result of a running clock, sans a quick play 2 minute offense is less plays in exchange for less total game time. This is the trade off.

https://twitter.com/RooneyFFB/status/15 ... 7214206977

>> Chris Rooney
@RooneyFFB
The USFL introduced a running clock after incompletions in Q1 and Q3 for Week 4.

The average offensive plays (kicks, punts, FGs excluded) per team has dropped by roughly 8 plays per team thus far.<<

Thus we can expect offensive production to be reduced.
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